I’m a Senior 3D Animator & Technical Artist with 9 years of experience crafting immersive AR/VR experiences using Unity and Unreal Engine. I'm skilled in developing and optimizing animation pipelines in 3ds Max and Blender, including the creation of advanced custom rigs and tools. I'm passionate about animation and art, continually seeking opportunities to refine skills and push creative boundaries.
▪ Animated and Rigged characters for VR title "Neon Overdrive" made in Unreal 5.
▪ Currently working on animation for Unannounced game.
▪ Managed animation and rigging pipeline migration from 3ds Max to Blender.
▪ Created advanced rigs for Human, Animal, and Vehicle characters.
▪ Developed modular rigging system for editing rigs.
▪ Scripted animation and motion-capture tools for Blender.
▪ Created Augmented Reality and Virtual Reality projects using Unity and Unreal.
▪ Animated and Rigged 50+ characters using 3ds Max and Maya.
▪ Executed tasks across the full 3D pipeline: Modeling, texturing, particle effects, shaders, and UI.
▪ Utilized Rokoko's motion-capture suit.
▪ Developed rigging system and tools for 3ds Max.
▪ Helped design and build AI-powered photo booth for events.