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Human Rig | Blender

Developed a production-ready human character rig in Blender to support a large team of artists at Animated Storyboards. Features include advanced body rig with realistic deformation around joints, a fully articulated facial rig, integrated motion-capture retargeting tools, auto-rigging tools, and custom rig-editing utilities.

Animation showcasing deformation on human base mesh.

Deform and control bones on multiple human characters. Auto rigging script used to rig all three characters.

Realistic shoulder deformation using only bones. The green are the regular deform bones and the red are the correction/muscle bones.

Raw motion data captured in studio transferred onto rigs.

Example of face poses using the face rig.