Animations I created for Chips Ahoy that was designed to be used in an Augmented Reality (AR) promotional content.
For both animations, the character models and audio was provided by Chips Ahoy. I was responsible for optimizing the character models, rigging, and animating. Additionally, I modeled and textured the stage and various props (shoes/sunglasses/etc).
Chip's AR animation. Captured in Unity.
Chunky's AR animation. Captured in Unity.
Animation in AR captured on phone.
Animation in AR captured on phone.
Chip's rig in 3dsMax.
Mouth rig with shape sliders and tweak controls. Completely made up of bones. No morphs used due to limitation in Web AR at the time.
Chunky's rig inside 3dsMax.